If you give a genre enough trope, maybe it’ll hang itself.
Double Dragon V: The Shadow Falls — teaching us how to properly secure our science class skeleton models.
Quattro Adventure's Super Robin Hood contemplates how to handle this noseless brigand and his semi-automatic, no-reloading-necessary crossbow.
If Kuro’s Vision of Power involves claiming that tasty bottle of maple syrup, he’ll first have to overcome the pointiest log cabin in the universe!
(I am, of course, kidding. For some reason Wizards and Warriors III — Kuro: Visions of Power begins in a town, and I couldn’t be bothered to leave it to get an in-game screenshot…but more game plots should revolve around the location & retrieval delicious breakfast condiments, that’s all I’m sayin’).